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Mission Punch Cards (Or, How Just About Every One of My Students is Independently Motivated)

  • Writer: Katie Powell
    Katie Powell
  • Apr 27, 2019
  • 4 min read

Yep, you read that right. Almost all of my students are independently motivated. They line up, begging to retake skills to demonstrate mastery.


Even when the grading period is long closed and I can’t change their grade.


I’m not kidding.


And I don’t teach at some school for independently motivated students.

I teach very real students.


But I’ve come upon a system that creates a sense of motivation and drive to demonstrate mastery that is, well, kind of amazing.


And not hard at all to do.


Two summers ago, I read Explore Like a Pirate by Michael Matera. As I read, I recognized my students in the descriptions of the different kinds of gamers. I do not consider myself a gamer (though I grew up with Mario and Sonic and have been known to lose miserably to my kids in Smash Bros), but I knew my students would really respond to the idea of gamification in our class.


I liked the idea of badging, that as my students demonstrated mastery of a standard or skill, they could earn a badge, hopefully motivating them to collect them and keep mastering content. But, I also knew I struggle with organization and would have a tough time keeping up with it. So, after some trial and error, I settled on a system we’ve used now for 2 school years.


And I LOVE it.


I make my students 2 kind of punch cards, like the loyalty rewards cards some stores use, where you get a punch every time you buy a sandwich. One card is for conduct, and one is for content. On the conduct cards, I have point values that align to our use of Class Dojo. On the content card, I put skills or concepts I expect kids to master during that unit. At the end of each class, kids get their conduct cards punched based on their Dojo points. And when we assess a skill or concept, students who demonstrate mastery (typically 80% or higher), get that skill punched on their content card.



One of our math mission cards from last year



I allow relearning and retakes, so even if we move on as a class, students can continue to work toward a punch on an “old” skill, even on previous cards (and, yes, students independently ask me to work with them on skills from WEEKS ago if they don’t have it punched and are working toward a special reward).


When we start a new unit, I create and print a new mission card, but students can continue working on old punches during our flex period.


About those rewards...So, a card is considered complete when every skill or point value is punched. Completed cards can be redeemed immediately for a “level 1” reward or stacked for higher rewards. Students tweak our rewards sometimes--I even have them write problem/solution and argumentative essays to make changes--but I've included some examples of what we’ve used.


Students are responsible for keeping their cards and bringing them to class. To redeem a reward, they turn in that number of completed cards. I don’t make a big deal over them forgetting them, but I typically won’t let them go get them--hey, a bit of reward for being organized and motivated enough to actually HAVE them in class is OK! But, if they bring their cards another day, I’ll happily catch up the punches they missed.


Power Ups--Level 1 rewards cost 1 card, Level 2 cost 2 cards, etc.

I have tried a digital version of the card system, turning the mission cards into "quests," and though there are many people doing that very well, my students and I found that made their progress less tangible--there's something about holding the card in their hand, seeing the punched skills and unpunched skills, that makes their progress much more concrete.


Since using this system, I don’t have to hound kids to try harder or improve their grades. I don’t have to lecture on the importance of mastering every skill. They get it. They want those punches! Because, lets face it, EVERYONE wants to play with slime or bring their pet to school.


Now, OK, so sometimes a kid loses their cards and acts like they don't care. But then I have to reconsider what their leverage point may be and how to re-engage them. Or, maybe they've fallen behind in mastery and are feeling how hard it will be to catch up. So they need a little coaching. The cards are NOT meant to be punitive. This is a celebration of mastery and a tangible way to understand their progress. Do I really get it 100% of the time? Maybe not. But, seriously, it's pretty dag-gone close.


This very simple change has been very powerful. All I'm doing is basically printing my learning targets on a card for each student, grading work I'd already be grading, and then punching their cards so they can see their progress and take ownership over their development of mastery. Logistically, it's very simple. These mission cards don't require an overhaul in how you teach. There's no program to download. Nothing to learn to do. You're just making their learning visible. That's it.


But my, is it powerful.


To use any of my content in your own class, add the file to your own Google Drive, and then you’ll be able to edit it however you’d like. I print the badges 4 to a sheet, in black and white (because, woah, that’s a lot of color), on plain copy paper. The Power Ups, I print in color and laminate.

 
 
 

13 Comments


Thời Tiết Hôm Nay
Thời Tiết Hôm Nay
Jul 08

I've been building a personal habit tracker logging small daily "brain and body" metrics, and recently added results from this Spacebar Clicker Test as one data point. The idea is seeing whether sleep quality or caffeine intake correlate with reaction speed, and having a consistent, repeatable test matters a lot for casual self-experimentation. The numbers have been stable enough to spot patterns, my scores noticeably dip on days I haven't slept well, matching what I'd expect. Easy to run a quick test without extra steps interrupting my morning routine. Not scientific-grade research, just a fun personal project, but reliable enough to trust. Easy metric to add to quantified-self tracking.

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Janelle Moore
Janelle Moore
Jun 30

Mình làm nông nên rất quan tâm thời tiết, đặc biệt là dự báo thời tiết Nghệ An trên website này. Dữ liệu chi tiết từng ngày, thậm chí từng khu vực xã phường giúp mình chủ động gieo trồng. Có thêm thông tin mưa, độ ẩm và gió nên canh tác chính xác hơn hẳn.

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Janelle Moore
Janelle Moore
Jun 30

Trước khi chốt lịch cà phê cuối tuần, mình luôn ghé web này để kiểm tra thời tiết tphcm. Giao diện dễ nhìn, thông tin đầy đủ từ khả năng mưa, sức gió đến thời gian mặt trời mọc và lặn. Đặc biệt trong mùa mưa thất thường hiện nay, xem trước dự báo giúp tránh được khá nhiều tình huống dở khóc dở cười.

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toootaa1210ss
Jun 30

Mình có lần lướt đọc mấy trao đổi trên mạng شيخ روحاني thì thấy nhắc nên cũng tò mò mở ra xem thử cho biết. Mình không tìm hiểu sâu جلب الحبيب chỉ xem qua trong thời gian ngắn để quan sát bố cục جلب الحبيب cách sắp xếp شيخ روحاني các mục và trình bày nội شيخ روحاني dung tổng thể. Cảm giác là các phần được trình bày khá gọn, các Berlinintim mục rõ ràng nên đọc lướt cũng không bị rối Berlinintim với mình như شيخ روحاني vậy là đủ để nắm tin cơ bản rồi. جلب الحبيب


😍


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kandadaa.mri.ttg+abc123
Jun 25

hitclub mình ghé qua thử cho biết vì thấy nhiều người nhắc, kiểu vào xem giao diện với thông tin họ ghi trên trang thôi. Vừa mở lên là thấy họ nhắc chuyện kiểm tra đúng link trước khi đăng nhập đặt khá nổi, nên mình cũng đỡ lăn tăn hơn (nhất là dạo này nhiều trang giả). Mình không có ngồi tìm game hay gì, chỉ lướt nhanh mấy dòng hướng dẫn cơ bản cho người mới, thấy viết ngắn gọn, không rối mắt. Giao diện nhìn đồng bộ, nút đăng ký đăng nhập để ngay chỗ dễ thấy nên khỏi phải mò menu. Trên đầu trang còn có chỗ hiển thị thời điểm kiểm tra link nên nhìn…

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Teacher., Speaker, and Author

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